Serious Games for Diabetes, Obesity, and Healthy Lifestyle
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چکیده
“Serious Games for Diabetes, Obesity, and Healthy Lifestyle,” a special symposium in the July 2012 issue of the Journal of Diabetes Science and Technology, features five research articles from grantees of RWJF's national program, Health Games Research. The issue is guest co-edited by Health Games Research National Program Director Debra Lieberman of the University of California, Santa Barbara, and by Deborah Thompson, PhD, associate professor of pediatrics at Baylor College of Medicine and research nutritionist with the Agricultural Research Service, the main in-house research arm of the U.S. Department of Agriculture.
منابع مشابه
Video games for diabetes self-management: examples and design strategies.
The July 2012 issue of the Journal of Diabetes Science and Technology includes a special symposium called "Serious Games for Diabetes, Obesity, and Healthy Lifestyle." As part of the symposium, this article focuses on health behavior change video games that are designed to improve and support players' diabetes self-management. Other symposium articles include one that recommends theory-based ap...
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Obesity that already manifests in childhood results in excess adult mortality estimated at between 50 and 80%. The medical community has developed an understanding of obesity as a chronic condition that must be managed on a continually basis. An integrated system based on ICT, including games adapted to the age and profile of the children, can support them and their families in the prevention o...
متن کاملWhat Serious Video Games Can Offer Child Obesity Prevention
Childhood obesity is a worldwide issue, and effective methods encouraging children to adopt healthy diet and physical activity behaviors are needed. This viewpoint addresses the promise of serious video games, and why they may offer one method for helping children eat healthier and become more physically active. Lessons learned are provided, as well as examples gleaned from personal experiences.
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Innovative intervention programs are needed to overcome the limitations in previous programs that promoted change in diabetes risk behaviors in children. Serious video games show promise of changing dietary and physical activity behaviors, but research is needed on the optimal design of behavior-change procedures in video games, the mechanisms that account for changes obtained, and the groups i...
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Sedentary lifestyle is a serious health problem in the world and, in the Brazil, 80% of the population presents this behavior with a lower level of physical activity [1]. This behavior is associated with serious health risks and inversely related to physical activity (PA). Low levels of physical activity may develop or aggravate chronic degenerative diseases; however, this PA promotion prevents...
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